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Silent Storm: Sentinels

Thor's Hammer are back with a vengeance and just as eager to take over the world!
Silent Storm: Sentinels

Core News
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Darwinia+ Dev Process Exposed
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Introversion had a bad year in 2008. Multiwinia almost bankrupted the company. Reworking Darwinia and Multiwinia into one package for Xbox Live, Darwinia+, they decided to raise awareness not by using adverts or demos, but by exposing the whole process, including confidential communications between them and Microsoft. With Microsoft's blessing, of course.

Sort of.

It's all here. Microsoft feedback reports? Present. Emails? Yes. Even design documents.
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Posted 09 June, 2009, 09:03 AM by FullAuto
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Hearts of Iron 3 Dev Interview.
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Interview at Rock, Paper, Shotgun.

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RPS: Would it be fair to describe HoI3 as a re-engineered HoI2? Reading the dev diaries I get the feeling you were basically happy with the scope and feel of HoI2, but felt that most aspects of it had room for improvement.

Johan: That is rather close to the truth. What we did was take our new Clausewitz engine, and then write a Hearts of Iron game on it, while taking into account all experiences we’ve had in making strategy games so far. We liked the scope of Hoi2, and feel that it was a really fine game for its time. The luxury of writing a sequel basically from scratch means that you can break down every feature in detail and even change their dependencies without major impacts on development.


Nice feature:

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RPS: That’s a feature I’m really looking forward to trying. Let’s say I hand over control of an entire theatre to an underling. How much shepherding will they need?

Johan: That depends entirely on you. You can give the AI control over units at any level from theatre down to single corps, and then just basically tell them their objectives and which stance they should take. Let’s say you’re playing Germany in 1944 and have two theatres, the west and the east. You could tell your eastern front HQ that Königsberg, Warsaw & Buchurest are the objectives, and it should be defensive. It will try to hold these objectives primarily, and maybe fall back instead of getting slaughtered.


Huge dev diary too.
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Posted 01 June, 2009, 06:23 AM by FullAuto
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Sword of the Stars: Ultimate 50% Off Today Only
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Sword of the Stars: Ultimate Collection is half price on the new-look GamersGate for today only!

The collection includes:
  • Sword of the Stars
  • Born of Blood
  • A Murder of Crows
It's a steal at $14.95 but the offer runs out today!

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Posted 31 May, 2009, 10:24 AM by Pete
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Sword of the Stars: Argos Naval Yard
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Gamesindustry posted news about a new Sword of the Stars expansion:

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Paradox Interactive and Kerberos Productions today announced an expansion to the critically acclaimed 4X space strategy game series Sword of the Stars.

The new expansion, Argos Naval Yard, can be combined with either the original game or any of its previous expansions and will provide players with:

• 19 new technologies, including advanced drones, over thrusters, two new satellite designs, defensive interceptor micro-missiles, and polarized plasmatics which will unlock a new weapon type

• Over 75 new ship sections to build

• 10 new weapons, including the new inertial cannons, kelvinic torpedoes, and the fearsome rail cannon

• 3 new scenarios

"With the successful release of the Sword of the Stars Ultimate Collection, the expansion Argos Naval Yard is a natural extension of the Sword of the Stars series,” said Chris Stewart, COO of Kerberos. “The new ships, weapons and technologies in Argos Naval Yard will present gamers with new challenges and capabilities.”

Argos Naval Yard is scheduled for release June 17 with an SRP of $8.99 / € 7.49 / £6.99


Kerberos' forum thread also revealed some screenshots!

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There are more screens to be seen in the thread.


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Posted 27 May, 2009, 08:37 AM by Space Voyager
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The Making of X-COM
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A little game you might have heard of was given the retrospective treatment at Edge, with contributions from Julian Gollop himself.

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The original demo was for a relatively modest, two player tactical game. MicroProse asked them to base the action on Earth and to expand on the original design to deliver something more in keeping with the other epic strategy games it already had on its roster. “That prompted me to add the strategic level, with the basic idea of an alien infiltration of earth and the need to capture and research the alien technology to defeat them. It was quite a radical design in many respects, but we were trying to create a grand scale that would rival that of Civilization. In fact the research and technology tree somewhat emulates the role of advances in Civilization, but it also helped to develop the storyline.”

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Posted 17 May, 2009, 08:05 PM by baby arm
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Light of Altair Demo Released
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The SaintXi gang are giving you a chance to try their upcoming sci-fi 4X title, Light of Altair, with a playable demo. And coming in at 97 MB, there's really not much reason not to give it a try.
Download the demo at Gamers' Hell.

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Posted 12 May, 2009, 07:14 AM by baby arm
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7.62 is Out! In English!
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The English release of 7.62 - High Calibre is finally here. Pick it up at Gamers Gate now or check your game dealing portal of choice in the near future.

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7.62 is a tactical action game, sequel to Brigade E5, similar to such classic titles as Jagged Alliance, X-Com, and Silent Storm. A professional mercenary seeks for a Russian “businessman”, who stole a lot of money from his “colleagues”, then hid in a small country of Latin America to avoid inevitable punishment there. Soon the assignment turns into an intense and dangerous adventure, for there are many things that must be kept in mind – intricate political situation, confrontation between governmental military and rebels, not to mention a necessity to choose friends and foes wisely.


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Posted 05 May, 2009, 07:52 AM by baby arm
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Gratuitous Space Battles!
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Gratuitous Space Battles is from indie dev Positech Games.

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It's a strategy/management/simulation game that does away with all the base building and delays and gets straight to the meat and potatoes of science-fiction games: The big space battles fought by huge spaceships with tons of laser beams and things going 'zap!', 'ka-boom!' and 'ka-pow!'. In GSB you put your ships together from modular components, arrange them into fleets, give your ships orders of engagement and then hope they emerge victorious from battle (or at least blow to bits in aesthetically pleasing ways).

Gratuitous Space Battles aims to bring the over-the-top explodiness back into space games. The game is for everyone who has watched big space armadas battle it out on TV and thought to themselves 'I could have done a much better job as admiral'. This is not a game of real-time arcade twitch reflexes. GSB is about what ships you design, and what you tell them to do. Your individual ship commanders have total autonomy during the chaotic battle that unfolds. This is not a tactical game, it is a strategic one. These gratuitous space battles are not won by plucky heroes with perfect teeth, but by the geeky starship builders who know exactly what ratio of plasma-cannons to engines each ship in the fleet will need.


YouTube video of gratuitous space battles.
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Posted 01 May, 2009, 11:38 AM by FullAuto
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Silent Storm Links Updated
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A few years ago while I was still a normal member, I provided Slaughter with a handful of links to Silent Storm sites. A lot has happened since then, so I revisited the page today and updated everything. I also formatted it into tables to make it easier to follow. As an added bonus, you can now find links to all the YouTube videos dealing with the series! So head on in to the brand new Silent Storm Links Page today!

If you know of any links which we may be missing to sites, videos, or otherwise, please don't hesitate to mention it.
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Posted 29 April, 2009, 02:06 AM by Zombie
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SaintXi Announces Release Date for Light of Altair
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London, UK - April 28, 2009 - SaintXi, an independant games studio, is proud to announce the release date for Light of Altair, a new sci-fi colony building game. Developed for PC, Light of Altair will be available worldwide through leading digital distribution channels from 4th June 2009.

For more information, visit Light of Altair - Homepage

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ABOUT LIGHT OF ALTAIR
Light of Altair is a colonization game set in our own solar system and beyond. You must set up a strong economy to survive in the hostile void of space as you compete with other factions, the deadly environment and internal conflicts of interest. But most of all it is a strongly story driven game that will pull people in to this vision of the future.
Powered by a custom made DirectX 3D engine Light of Altair has a unique feel: from the procedurally rendered craters on the moons to the flared rocket trails there is a lot to enjoy while you are puzzling through the missions, zooming from galaxies all the way down to individual moons and asteroids covered in their colonies with glass domes, mines and launch pads.

ABOUT SAINTXI
SaintXi is an independent London based games studio. Founded in 2008, SaintXi develops high-quality games for the PC market.


Source: Posted directly by the Game's Developer.
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Posted 28 April, 2009, 05:59 PM by SaintXi
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